« Xbox架构 (index)
Xbox架构
Chapter 11: Sources
反盗版
CPU
- Andrew Huang, Hacking the xbox: An introduction to reverse engineering.
No Starch Press, 2003.
- Informit, Multiprocessor operating systems.
2002.
- XboxDev organisation, The XboxDevWiki.
- Khronos Group, OpenGL wiki.
- Anand Lal Shimpi, Intel pentium III e "coppermine" (slot-1).
- Gennadiy Shvets, Intel pentium III coppermine core.
CPU-World.
- R. B. Thompson, B. F. Thompson, PC hardware in a nutshell: A desktop quick reference.
O'Reilly Media, 2003.
- Linley Gwennap, Intel’s P6 uses decoupled superscalar design.
Microprocessor Report, 1995.
- clamchowder, Intel’s netburst: Failure is a foundation for success.
- Intel, Intel ® pentium ® 4 processor on 90 nm process datasheet.
2005.
- Intel, Intel® core™ solo processor T1300 - product specification.
- Intel, Intel® core™ duo processor T2600 - product specification.
游戏
图形
- Alexander Medvedev, NVIDIA NV20 GPU in-depth features analysis.
- IGN Staff, 3Dfx touts market share.
IGN, 1999.
- Vincent Jordan, nVIDIA GPU architecture.
Archived.
- Andrey Vorobiev, Alexander Medvedev, NVIDIA GeForce3 review.
- Kert Chian, NVIDIA GeForce3 investigation: What NVIDIA didn’t tell us.
- Randy Fernando, Programming the GPU: High-level shading languages.
Nvidia Corporation.
- David Kirk, GeForce3 architecture overview.
- Pixar, The RenderMan interface specification - version 3.1.
1989. Archived.
- Scott Wasson, NVIDIA’s GeForce3 graphics processor.
- David M. Koppelman, Case study: NVIDIA GeForce 3 series.
- Mark J. Kilgard, Specification of new OpenGL extension ‘NV_vertex_program’.
Khronos.
- mslusarz, Nvidia hardware introduction.
- Sébastien Dominé, John Spitzer, Texture shaders.
Nvidia Corporation.
- John Spitzer, Programmable texture blending.
Nvidia Corporation.
I/O
操作系统
影像
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Next: 12. Changelog
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