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Xbox Architecture

Chapter 5: Audio


The audio subsystem of this console was heavily influenced by the technology of professional audio equipment and ATX motherboards, although it does contain some peculiar parts. The MCPX includes two audio components, the Audio Processing Unit and the Audio Controller Interface'.

The Audio Processing Unit or 'APU' is the dedicated audio processor and is composed of three sub-components:

The APU only processes audio data but can't output it. The latter is the job of the ACI, which reads the audio data in RAM, decodes it and sends the resulting PCM stereo sample (16-bit resolution with a sampling rate of 48 kHz) through the audio output.


Previous: 4. Graphics

Next: 6. I/O


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