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Wii Architecture

Chapter 3: Next-gen controllers


Let's start by discussing one of the most iconic aspects of this console: The controllers.

The main device is no other than the Wii Remote (also called 'Wiimote'), a gadget with a similar shape of a TV remote that contains many types of input controls:

The remote is powered by Broadcom's BCM2042 , a chip that includes all the necessary circuitry to become an independent Bluetooth device (CPU, RAM, ROM and, of course, a Bluetooth module). While the Wiimote is programmed to follow the 'Bluetooth HID' protocol to be identified as an input device, it doesn't comply with the standard method of exchanging data (possibly to disallow being used on non-Wii systems).

Lastly, the Wiimote also includes 16 KB of EEPROM to store user data and a small speaker limited to low-quality samples (3 kHz 4-bit ADPCM or 1.5 kHz 8-bit PCM).

Expansions

Nintendo shipped this system with another controller to be used on the opposite hand, the Nunchuk, this one comes with its own accelerometer, joystick and two buttons. It's connected to a 6-pin proprietary port on the Wiimote.

Image
Nunchuk and Wiimote , respectively.

Other accessories were also built for this port, each one provided different types of input.


Previous: 2. A quick introduction

Next: 4. CPU


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