« Wii Architecture (index)

Wii Architecture

Chapter 6: Audio


The Wii includes the same Macronix DSP found in the GameCube, you can take a look at that article for the detailed analysis.

Compared to the GameCube, the only major change is that, since ARAM is gone, either MEM1 or MEM2 can be used as audio buffer.


Previous: 5. Graphics

Next: 7. I/O


Rodrigo Copetti © 2026 RSS Feed

Switch to modern edition

Home · Writings · Support · About author · About website