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Wii Architecture

Chapter 2: A quick introduction


Even though the Wii lacked the state of art graphics its competitors enjoyed, new types of control and innovative software gave this console new areas to brag about.

Here we will analyse every aspect of this console, from its already-familiar hardware to its overlooked security system, including its major flaws.

Quick Note: Some sections overlap part of the previous article about the GameCube, so instead of repeating the information I will just put a link to the respective part of the article.


Previous: 1. Supporting Imagery

Next: 3. Next-gen controllers


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