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Sega Saturn Architecture

Chapter 2: A quick introduction


Welcome to the 3D era! Well... sorta. Sega enjoyed quite a success with the Mega Drive so there was no reason to force developers to write 3D games right now.

Just in case developers wanted the extra dimension, Sega prepared some bits of the hardware to enable polygon drawing as well. Hopefully, the result didn't get out of hand!


Previous: 1. Supporting Imagery

Next: 3. CPU


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