« PlayStation Vita Architecture (Part 1) (index)

PlayStation Vita Architecture (Part 1)

Chapter 2: A quick introduction


The PSVita is a noteworthy intersection between the video-game establishment and the rapidly evolving mobile sector. Times have changed, and it won't be easy for Sony as it faces fierce competition from cheap gadgets that do more than just make phone calls.

The new analysis of this series dives into the contemporary technology behind Sony's new delivery. Do expect to find recognisable circuitry - perhaps too familiar. Even so, Sony made clear efforts to steer away from any resemblance to the smartphone market.

A new publishing model

Until now, my delivery model involved finishing the whole analysis and then publishing a complete article at once. However, as I continue studying the 8th generation, my articles have considerably grown in complexity. They tend to take almost a year to finish, and the review process has become too cumbersome. Thus, for a change, I'd like to try a new phased approach where I publish by sections instead. This will also make the reviewing stage more efficient.

Having said that, let's start with the first section.


Previous: 1. Supporting Imagery

Next: 3. Models and variants


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