« PlayStation Portable (PSP) Architecture (index)

PlayStation Portable (PSP) Architecture

Chapter 4: Multimedia CPU


Up to this point, we've discussed the main CPU and the buses inside Tachyon, but there are still many features to be found in the SoC. In particular, there's another block of modules designed for a specific application: multimedia. This group specialises in audio and image processing, including the combination of both (video processing), and it operates without consuming bandwidth from the main CPU bus (the 'system group').

Image
Daxter (2006), showing an in-game cinematic rendered by the Media Engine group.

This new block is called Media Engine group and it's composed of the following components:

Needless to say, the Media Engine is not directly operable from the developer's side (Sony hides all of it through a thick API). The operating system provides frameworks like 'libmpeg' or 'libmp3' that already implement complete applications optimised for this engine .


Previous: 3. Main CPU

Next: 5. Graphics


Rodrigo Copetti © 2026 RSS Feed

Switch to modern edition

Home · Writings · Support · About author · About website