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PlayStation 3 Architecture

Chapter 10: That's all folks


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Two PS3s, one playing that game which-shall-not-be-named.
Aside from the buggy gameplay and -unusual- storyline, I quite enjoy the genre.

You made it to the end!

To be fair, I originally planned this to be a two-month project, but it turned into a whole summer one (and you've seen why). In any case, I hope this helped you expand your knowledge about this system and enabled you to understand the reasonings behind the technological progress during that era. This way, you can now think beyond the popular hearsay constantly recycled by the masses.

If you wonder, for this writing, I've used three PS3 models:

While I repeated many times how Cell was groundbreaking technology, you may have noticed that I didn't mention how unreliable the early models ended up being. It was the first time I heard about a console malfunctioning by just playing a game for a while. Indeed, these things ate electricity like dinosaurs and heat up like an oven (a plastic oven). Luckily, I had a slim model (should've been named 'the-working-one')... What a rushed era, huh?

Anyway, as for what's next on my agenda, I'll be taking some time off myself before starting the next article, so I can work on other areas to improve the website and catch up on personal stuff.

Until next time!
Rodrigo


Previous: 9. Anti-Piracy and Homebrew

Next: 11. Sources


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