« PlayStation 2 Architecture (index)

PlayStation 2 Architecture

Chapter 8: Operating System


Table of Contents

  1. Interactive shell
  2. Updatability

There's a 4 MB ROM chip fitted on the motherboard, this stores a great amount of code used to load a shell menu (that the users can interact with) but it also provides system calls to simplify I/O access (which games rely on).

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Splash animation after turning on the console.

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PS2 logo showing after a valid PS2 game is inserted.

Upon receiving power, both the MIPS R5900 and the IOP will start at address 0xBFC00000 (that's the signature reset vector for all MIPS CPUs). To handle the expected conflicts, however, the respective code stored in that address (pointing to the BIOS ROM) will make each CPU branch at a different location based on its identifier.

In the case of the R5900, the CPU will follow these steps :

  1. Initialise the hardware.
  2. Load the Kernel from ROM into RAM. Once loaded, the Kernel will provide a layer of abstraction to applications (mostly games) to interact with the hardware. Additionally, it also exposes a multi-threading API (cooperative and priority-based).
  3. The Kernel loads EELOAD, a kernel module which, in turn, bootstraps OSDSYS. The latter is the program that displays the splash animation and the shell menu.

On the other side, the IOP will be initialising part of its hardware and then load multiple modules, these enable the IOP to access the hardware of this console. Once finished, the IOP will be put in a 'waiting for command' state.

It's worth pointing out that the use of modules allows Sony to release new hardware revisions of the PS2 without changing the IOP (until they did), thereby lowering some production costs in the process.

Interactive shell

The functionality of the PS2 shell is pretty much in pace with the other 6th-generation consoles.

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Initial menu. Appears when there's no disc inserted.

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Memory Card browser.

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Saves browser. It shows up after selecting a memory card.

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Save editor, displayed after selecting a save.

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System Configuration.

The shell is composed of multiple user interfaces for managing typical operations, like manipulating the save data stored in the memory card or altering the clock. It also provides some advanced options, like changing the current video mode.

Updatability

The BIOS is indeed stored within read-only memory, but that didn't stop Sony from amending it after leaving the factory. You see, behind the scenes, the BIOS left two doors open for future alterations:

In any case, Sony eventually removed the second method in late PS2 models (with a BIOS version 2.30). I presume Sony wasn't planning any more updates and this just added up to the attack surface.


Previous: 7. I/O

Next: 9. Games


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