« Nintendo 64 Architecture (index)

Nintendo 64 Architecture

Chapter 2: A quick introduction


Nintendo's goal was to give players the best possible graphics. For this, it partnered with one of the biggest names in computer graphics to produce the ultimate graphics chip.

The result was a sleek console for the family... and a 500-page manual for the developer.

Don't worry, I promise this article won't be that long... Enjoy!


Previous: 1. Supporting Imagery

Next: 3. CPU


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