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Mega Drive / Genesis Architecture

Chapter 2: A quick introduction


Sega (and their TV ads) want you to know: Developers can't come up with decent games unless the console provides faster graphics and richer sounds.

Their new system includes lots of already familiar components ready to be programmed. This means that, in theory, developers would only need to learn about Sega's new GPU... right?


Previous: 1. Supporting Imagery

Next: 3. CPU


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