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GameCube Architecture

Chapter 2: A quick introduction


Gone are the days of '3D-attempts', Nintendo's new offering consists of a clean and powerful break from its predecessor that will open the door to new, original and unseen content.

It's worth pointing out that the design of this architecture led to one of the most compact hardware of this generation. This was emphasised by the lack of slims or lite revisions.


Previous: 1. Supporting Imagery

Next: 3. CPU


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