« Game Boy / Color Architecture (index)
Game Boy / Color Architecture
Chapter 10: Sources
Audio
CPU
- Nintendo, Gameboy programming manual - version 1.1.
- Joonas Javanainen (gekkio), Game boy: Complete technical reference.
- Emulator 101, 6502 addressing modes.
- RealBoy, Emulating the core.
Series.
- Michael Steil, The ultimate game boy talk.
33c3, Youtube.
- Game Boy Development community, CPU comparison with Z80.
- Gekkio and contributors, Game boy hardware database.
- Game Boy Development community, GameBoy memory map.
- Marat Fayzullin, Programming info.
- cjs, How does game boy / sharp LR35902 HRAM work?.
Games
Graphics
Operating System
Photography
Previous: 9. That's all folks
Next: 11. Changelog
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