The internal design of the Game Boy Advance is quite impressive for a portable console that runs on two AA batteries.
This console will carry on using Nintendo's signature sprite engine. Additionally, it will introduce a relatively new CPU from a British company that will surge in popularity in the years to come.
Models and variants
The Game Boy Advance, as a brand, comprises four variants. To quickly summarise:
- The original model debuted the new architecture. It was a radical departure from the Game Boy series, both in terms of design and internals, while also managing to provide backwards compatibility.
- The 'Special' or SP variant offered external quality-of-life improvements (a rechargeable battery, clamshell design, and an illuminated screen).
- The Game Boy Micro is a miniaturised version with similar improvements, though this time at the expense of backwards compatibility.
- The Game Boy Player is a modularised version that attaches below the GameCube using the Hi-Speed port. It is operated through the GameCube and, thanks to the fact it houses most of the internals of the original console, it offers native and backwards compatibility. However, its distinct shape makes it physically and ergonomically incompatible with many accessories.
I have to say, Game Boy backwards compatibility is an intriguing topic, so I have dedicated a few paragraphs at the end of the CPU section.