« Game Boy Advance Architecture (index)

Game Boy Advance Architecture

Chapter 2: A quick introduction


The internal design of the Game Boy Advance is quite impressive for a portable console that runs on two AA batteries.

This console will carry on using Nintendo's signature sprite engine. Additionally, it will introduce a relatively new CPU from a British company that will surge in popularity in the years to come.

Models and variants

The Game Boy Advance, as a brand, comprises four variants. To quickly summarise:

I have to say, Game Boy backwards compatibility is an intriguing topic, so I have dedicated a few paragraphs at the end of the CPU section.


Previous: 1. Supporting Imagery

Next: 3. CPU


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