« 닌텐도 엔터테인먼트 시스템 (NES) 아키텍처 (index)
닌텐도 엔터테인먼트 시스템 (NES) 아키텍처
Chapter 10: Sources
불법 복제 방지 기술 (Anti-Piracy)
오디오
- Nesdev contributors, APU.
Nesdev Wiki.
- Nesdev contributors, APU pulse.
Nesdev Wiki.
- Nesdev contributors, APU noise (accessed 08-January-2023).
Nesdev Wiki.
- Retro Game Audio, NES audio: Review of the sound channels.
- Jeffrey Stolet, Complex periodic waveforms.
University of Oregon.
- Jeffrey Stolet, Sawtooth waves.
University of Oregon.
- Jeffrey Stolet, Harmonics.
University of Oregon.
- Jeffrey Stolet, Triangle waves.
University of Oregon.
- Jeffrey Stolet, Square and rectangle waves.
University of Oregon.
- Nesdev contributors, APU triangle.
Nesdev Wiki.
- Brad Taylor, 2A03 technical reference.
2004.
CPU
- Nesdev contributors, CPU.
Nesdev Wiki.
- VisualChips, Visual6502 - 6502 binary-coded decimal (BCD mode).
- Nesdev Forums, Difference between 6502 and 2A03 CPU core.
- Wikipedia contributors, Semiconductor chip protection act of 1984.
Wikipedia, The Free Encyclopedia.
- Radio Electronics, Radio electronics magazine - december 1977 issue.
- Radio Electronics, Radio electronics magazine - august 1981 issue.
- Retrocomputing Beta, How much did the 6502 and Z80 cost?.
- Nikkei Trendi, Nintendo "famicom" was born in this way.
Archived, Japanese.
- Travis Fahs, The secret history of donkey kong.
Gamasutra.
- Tepples, Sample RAM map.
Nesdev Wiki.
- Nesdev contributors, CPU memory map.
Nesdev Wiki.
- Nesdev contributors, NROM.
Nesdev Wiki.
- Nesdev contributors, MMC3.
Nesdev Wiki.
- Babbage, Motorola’s pioneering 8-bit 6800: Origins and architecture.
- Babbage, Leaving arizona.
- Nesdev contributors, Open bus behavior (accessed 22-April-2025).
Nesdev Wiki.
게임
일반
그래픽
- Nesdev contributors, Overscan.
Nesdev Wiki.
- Nesdev contributors, PPU nametables.
Nesdev Wiki.
- Nesdev contributors, PPU attribute tables.
Nesdev Wiki.
- Nesdev contributors, PPU object attribute memory (OAM).
Nesdev Wiki.
- Nesdev contributors, Color 0D games.
Nesdev Wiki.
- N3S, N3S - how it works.
Archived.
- Retro Game Mechanics Explained, The nintendo entertainment system’s loading seam.
Youtube.
- Tim Worthington, RGB / s-video upgrade for nintendo NES.
- Nesdev contributors, PPU palettes.
Nesdev Wiki.
- Rafael Bagmanov, Writing NES emulator in rust - emulating PPU registers.
- LilaQ, Cartridge loading, pattern tables and ppu registers.
- ChibiAkumas, Hit me with your sprite 0 bit!.
- dougfraker, Sprite zero.
- Nesdev contributors, PPU registers - PPUSTATUS.
Nesdev Wiki.
- Nesdev contributors, The frame and NMIs.
Nesdev Wiki.
- Nesdev users, Things in PPU that can change outside VBlank.
Nesdev Forums.
사진
Previous: 9. 이제 끝입니다
Next: 11. Changelog
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