« Architecture de la PlayStation 2 (index)
Architecture de la PlayStation 2
Chapter 12: Sources
Anti-piratage
- Acid_Snake, 10 days of hacking, day 3: The PS2.
- Joe Grand, Game console hacking: Xbox, PlayStation, nintendo, game boy, atari and sega.
Syngress.
- Marcus R. Brown, PlayStation 2 independence: The PS1DRV hack (Archived).
- wmxp, FMCB / FHDB history (how it all began...).
- ffgriever, [ESR] how does ESR work?.
- ps2dev, PS2SDK - PS2DEV open source project.
- Jay-Jay, [PS2DEV] an introduction to PS2DEV and it’s history.
- Jay-Jay, wLaunchELF releases by SP193 and AKuHAK.
- ps2homebrew, Open-PS2-loader.
- cturt, FreeDVDBoot - hacking the PlayStation 2 through its DVD player.
- krat0s, PS2 fortuna project (homebrew launcher) by krat0s.
- alexparrado, OpenTuna - an open source version of "fortuna", based on reverse engineering!.
Processeur
- Anthony Cataldo, Artile samples processor based on playstation 2 engine.
2001.
- Kenneth C. Yeager, The mips R10000 superscalar microprocessor.
- Tom R. Halfhill, Mips R5000: Fast, affordable 3-d.
1996.
- cpu-collection.de, Toshiba MIPS Rx000.
- Pavan Tumati, Sanjay Patel, Todd Martinez, Sony playstation-2 VPU: A study on the feasibility of utilizing gaming vector hardware for scientific computing.
2003-01.
- Jon Stokes, Sound and vision: A technical overview of the emotion engine (Archived).
2000.
- Krysto, PCSX2 documentation/nightmare on floating-point street.
- Jon Burton, Crash & LEGO star wars "impossible" effects.
- Robin Green, Procedural generation: Procedural rendering on playstation® 2.
- PSI-rockin, ps2tek - documentation on PS2 internals.
Jeux
Général
Graphismes
E/S
Système d'exploitation
Photographie
Previous: 11. C'est tout pour le moment
Next: 13. Changelog
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